﻿package com.cf.game.events{
	public class TimeEvent extends BaseEvent{
		public static const START:String = "TimerStart";
		public static const PAUSE:String = "TimerPause";
		public static const RESUME:String = "TimerResume";
		public static const STOP:String = "TimerStop";
		public static const RUNNING:String = "TimerRunning";
		public static const FINISH:String = "TimerComplete";
		public function TimeEvent(type:String, data:Object=null, bubbles:Boolean=false, cancelable:Boolean=false){
			super(type, data, bubbles, cancelable);
		}//fn
	}//class
}//package